

The game’s story also runs concurrently with the previous two, except Fury is more concerned with the rise of the embodiments of the Seven Deadly Sins.Īfter three games, fans definitely saw a clear pattern and expected the next game in the series to star the final Horsemen, Strife.

This is explained with Fury being more a mage instead of a melee fighter like War and Death, hence her harder gameplay and the reliance of more tactical fighting on the player’s part. With a new protagonist also comes with a new playstyle, with a gameplay style that is closer to Metroidvanias and the works of FromSoftware, namely the Dark Souls franchise. His more customisable moveset is definitely a welcome change overall.Īfter a brief hiatus, 2018’s Darksiders III was released for modern systems, with the only female Horsemen, Fury taking center stage. Instead of a combination of combat challenges and puzzles, Darksiders II focuses a lot on semi open-world exploration, RPG elements, and randomised loot, closer to games like Borderlands or Kingdoms of Amalur.ĭeath is a lot more snarky than War, with the NPCs usually reacting to the fact that the embodiment of death itself is running around completing quests. The comparisons don't just end with the game mechanics as War is definitely a lot like Kratos, an embodiment of rage and raining destruction to every angel and demon he comes in contact with.Ģ012’s Darksiders II takes place in parallel to the first game, with War’s fellow Horsemen, Death looking to clear his brother’s name and prove his innocence.

Players are tasked to search for the truth in a hack-and-slash adventure, with the game drawing many comparisons to the original God of War trilogy, Devil May Cry, and The Legend of Zelda. The first game in the series had players in the role of War, who is being framed for causing the Apocalypse on Earth.
